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Nightmare New Cindy is an animatronic in the game Five Nights at Candy's 3. She is the nightmarish version of New Cindy.


Appearance

Nightmare New Cindy looks like New Cindy, just heavily damaged, deteriorated, and broken-down. Nightmare New Cindy, just like New Cindy, is still a white and purple Cat, although the purple hue seems to be rather washed out. She has three sets of very long, sharp teeth.She remains in poor condition.

Nightmare New Cindy suffers from very heavy damage. Her torso and knees have huge tears in them, exposing her endoskeleton. The material around her fingers and her eyes have withered away, also showing the endoskeleton. There is a tear on her head, and wires are sticking out nearby. One of her eyes seems to be not working as it does not illuminate any color.

Behavior

Nightmare New Cindy will show up from the at the end of the Right Hall to hide when the flashlight is shined on her. If not, her breathing will be heard in which the player has to close the Door. If the player didn't close the door and flash the flashlight, it results to a Game Over.

Halloween Edition

Jack-o-Cindy is the halloween version of Nightmare New Cindy found exclusively in Five Nights at Candy's 3: Halloween Edition

Appearance

Jack-O-Cindy is essentially just a reskin of Nightmare New Cindy. The changes made in it involve Jack-O-Cindy being orange, rather than white and blue, having an orange candelight glow out of her body.

Five Nights at Candy's 3: Halloween Edition

She acts exactly the same as Nightmare New Cindy, with only a cosmetic change to her.

Jack-O-Cindy's role parallels that of Jack-o-RAT, coming from the East Hall of the house. Unlike , however, when Mary back is turned, she sends another animatronic, Nightmare Penguin , to do her dirty work. She is the slower out of her and RAT, and tends to wander into the kitchen, banging around dishes for unknown reasons. Mary has to hold the right door shut to prevent her from getting in. If Mary flashes the light at her when she is standing right outside the door, she will attack him, and if he turns his back on the door to look at the bed, Cindy will have Penguin enter the room and attack. The only way to tell she is at the door is to listen for her breathing. Holding the door will cause her to walk away, being unable to enter.


Nightmare Rat is the presumed main antagonist of Five Nights at Candy's 3 and one of the seven nightmare animatronics in the game. She is the nightmarish, twisted incarnation of RAT, the mascot of the restaurant known as Candy's Burger & Friend's. and is the first incarnation of RAT.

Appearance

Out of all the nightmare animatronics (except for Nightmare Cat), Nightmare Rat seems to be the least damaged. He is slightly bulkier than the other nightmare animatronics. She is a mottled golden color with various splotches of white and has many tears and holes in his suit. Furthermore, he has a exposed gums in dark color, and a wide mouth full of long, sharp teeth. His head, like all the other nightmare animatronics, also appears to be separated into two parts. His muzzle is squarish, similar to Nightmare Freddy from Five Nights at Freddy's 4. His small eyes are grey and metallic with bloody red irises, and has several long wires poking out from each of his eyes in the form of eyelashes. Her claws are silver-colored and razor-sharp, keeping with the nightmare animatronic motif. The hands both have exactly the same design as Nightmare Cat and the other nightmare animatronics. Furthermore, his hands are bigger with fingers (except for both thumbs) colored in red. As with all the other nightmare animatronics, his kneecaps as well as shoulder pads are missing, and has a large hole located from the lower part of his left thigh. Most of the fur on his ears is missing. His stomach is similar to Nightmare Bonnie's chest with dark white coloring and a large slit at the lower part armed with a set of razor-sharp fangs. He also have a tail.

Behavior

Nightmare RAT will appear in Night 5 (for the full night) and Night 6 (from 4 AM onward). When active, no other animatronics will attack which, to a degree, can simplify things.

Nightmare RAT will approach from either the Left Hall or Right Hall. When looking at her in the halls, flicking the Flashlight off and on will cause him to approach while closing the door will make him retreat back around the corner. At random points throughout the game, the player will hear Nightmare RAT laugh loudly, which means that he will appear either on the Bed(at which point the player must simply shine the Flashlight on him for a brief period of time) or in the Closet (at which point the player simply has to close the door for a brief period of time). But be aware, if the player hears laughing and footsteps, then Nightmare RAT is not in the Closet or on the Bed.

To defend against Nightmare RAT attack, the player must pay close attention to the sounds he makes as he runs to tell which direction he's going. Therefore, it is crucial to use stereo speakers or headphones with the sound turned up to an acceptable level. Likewise, the player can also hear when Nightmare Rat has left the door in a similar manner and can return to the middle of the Bedroom.

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